2039 Full immersion virtual reality Computers are now - TopicsExpress



          

2039 Full immersion virtual reality Computers are now sufficiently advanced and miniaturised that billions of them can be implanted within the brain. Advances in neuroscience, in parallel with these and other developments, have led to a new form of simulation known as full immersion virtual reality. By the end of this decade, it has been successfully demonstrated in a human volunteer.* Though still in its early stages, and yet to become fully mainstream, this technology provides astounding realism and detail. Users now have the option of actually "being" in a game environment and experiencing its graphics, audio and other effects (e.g. tactile feedback) in a manner that is largely indistinguishable from the real world. This breakthrough has been achieved through exponential trends in computing over the previous decades – including a billionfold improvement in processing power and price performance, combined with a 100,000-fold shrinkage of components and circuitry.* For the first time, human brains are actually being merged with computer intelligence. Rather than viewing games on a screen, users can now experience the program from within their own nervous systems, as though it were an extension of their mind. A simple, minimally invasive procedure inserts nanobots (blood cell-sized devices) into their bodies. These microscopic machines are self-guided towards the neurons in their brain responsible for visual, auditory and other senses. Here, they remain in a dormant state, but in close proximity to the brain cells. When the user wishes to experience a simulated reality, the nanobots immediately move into place, suppressing all of the inputs coming from the real senses and replacing them with signals corresponding to the virtual environment. If the user decides to move their limbs and muscles as they normally would, the nanobots again intercept these neurochemical signals – suppressing the "real world" limbs from moving, and instead causing their "virtual" limbs to move within the game. This means a user can be sitting in a fixed position, while experiencing a high degree of activity and movement.
Posted on: Wed, 03 Jul 2013 14:54:55 +0000

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