By March 31, 2002, Sega had five consecutive fiscal years of net - TopicsExpress



          

By March 31, 2002, Sega had five consecutive fiscal years of net losses. To help with Segas debt, CSK founder Isao Okawa, before his death in 2001, gave the company a $695.7 million private donation, and also talked to Microsoft about a sale or a merger with their Xbox division, but those talks failed. On February 13, 2003, Sega announced plans to merge with Sammy, but plans fell through. Discussions also took place with Namco, Bandai, Electronic Arts and again with Microsoft. The shift to software development affected Segas Australian operations. Sega Ozisoft ceased to operate in its current form with Sega Enterprises selling its share in Sega Ozisoft and was bought over by Infogrames in 2002. This led to Infogrames having an Australian presence for the first time but decided to change the company name for its Australian operations to GameNation. Sega then went to find an Australian distributor, and made a deal with THQ Asia Pacific, who at the time until 2006 had deals with Capcom. In 2003 GameNation was changed to Atari Australia and then challenged THQ Asia Pacific to the distribution rights to Segas IPs in Australia but failed. In early 2008 Sega Corporation announced that Sega would re-establish an Australian presence, effectively ending THQs distribution of Segas products in Australia and would be a subsidiary of Sega of Europe, rather than being a separate local subsidiary like Atari Australia, Nintendo Australia and THQ Asia Pacific. In August 2003, Sammy bought the outstanding 22% of shares that CSK had, and Sammy chairman Hajime Satomi became CEO of Sega. With the Sammy chairman at the helm of Sega, it has been stated that Segas activity will focus on its profit-making arcade business rather than its loss-making home software development. In late December, Sega released Sonic Heroes selling over 2 million copies. It was the first multi-platform Sonic game, with identical versions on the Xbox, the PlayStation 2, and the GameCube. In 2003, Wow Entertainment and Overworks were merged, as well as Sonic Team with United Game Artists and Hitmaker with Sega Rosso. On July 1, 2004, Segas 2nd party studios, Wow Entertainment, Amusement Vision, Hitmaker, Smilebit, Sega Rosso, United Game Artists and AM2 were reintegrated into Sega again, following the Sega-Sammy merger. During mid-2004, Sammy bought a controlling share in Sega Corporation at a cost of $1.1 billion, creating the new company Sega Sammy Holdings, one of the biggest game manufacturing companies in the world. On January 25, 2005, Segas Visual Concepts, a studio Sega dubbed a 1.5 developer, was sold to Take-Two Interactive. Sega used the parlance 1.5 as a midpoint of sorts between first-party and second-party developer status: that is, a wholly owned studio that would otherwise be known as a first-party developer, but was outside of internal development teams. Visual Concepts was known for many Sega Sports games including the ESPN NFL Football series, formerly NFL2K. The sale also came with Visual Concepts wholly owned subsidiary Kush Games. Take Two subsequently announced the start of the publishing label 2K Games because of this purchase. 2005–present[edit] By the end of 2005, Sega experienced strong earnings growth across multiple divisions. Contributing to the companys success were strong Arcade sales and sales of software titles Ryu Ga Gotoku (known as Yakuza outside of Asia). In an effort to appeal to western tastes, they partnered with Obsidian Entertainment to develop a new RPG for the PlayStation 3, Xbox 360, and PC based on the Aliens franchise, which was subsequently cancelled. The partnership was the latest in a series of collaborations with western video game studios, including Monolith Productions (Condemned: Criminal Origins), Bizarre Creations (The Club), and Silicon Knights (The Ritualyst, cancelled). That desire to have a more Western appeal for Sega was shortly followed up by Sega acquiring British developer Sports Interactive after a successful run of publishing Football Manager 2005 and 2006, in which they managed to sell 1.5 million copies, the deal was said to be worth in the region of £30 million ($52 million) by Miles Jacobson, Sports Interactives Managing Director. This was, however, not the only developer Sega acquired, as they also purchased American developer Secret Level. Although the terms of the deal were not disclosed, Secret Level had begun work before being bought by Sega to recreate a classic Sega franchise for the PS3 and Xbox 360 in July 2005, which was revealed to be Golden Axe: Beast Rider later that year. While Sega continued its expansion in the West, on May 8, 2006, it was announced that Sega of Japan had begun helping famed Sega developer and Sonic Team head Yuji Naka (known for being the main programmer for the original Sonic the Hedgehog games and Nights into Dreams...) to start up his own company titled Prope (Latin for beside and near future) in which Sega helped provide 10% startup capital and have the option to publish games produced from the studio if they wished to. Due to the continued success of Segas software sales, the company reported on May 17, 2006 a 31% rise in net profits from that of the previous year of the period ending March 31, 2006, being posted at ¥66.2 billion ($577 million), as well as an increase in operating profit growing by 13% from the previous year, being posted at ¥553.2 billion ($4.82 billion). Notable titles to have helped Sega increase profits in the West, such as Shadow the Hedgehog (which sold over a million copies) and Sonic Riders, while in Japan, games such as Yakuza, Mushiking, and Brain Trainer Portable continued to have strong sales. Although Sega seemed poised to continue increasing profits, the company reported a massive drop of 93% profits for the period ending June 30, 2006 compared to the same period the previous year. Net income for the company dropped from $98.3 million (a year earlier) to $7.12 million for this period as well as total sales dropping from $926.5 million to $809.1 million, Sega reported that the decrease in profits was due to no significant big releases by its slot machine division. Despite this, Sega reported in November a massive 52% rise in profits for the periods between April and September 2006, compared to the same period last year. Software sales for the company had also increased with 5.75 million. Of those units, 1.76 million were sold in Japan, 1.59 million in Europe, 2.36 million in the US, and 30,000 in other regions. a number of titles were said to have performed well, in particular Super Monkey Ball Touch & Roll for the Nintendo DS and Football Manager 2006 for the Xbox 360 having sold well. While Sega performed better in 2006, they had slashed their forecasts for the year ending March 2007 by 20% with an anticipated profit of $536.7 million, down from the initial profits of $656.7 million. On August 26, 2007, IGN Australia announced that Sega would re-establish itself in Australia, ending THQ Asia Pacifics distribution of Sega products in Australia. Sega Australia has a very close relationship with Nintendo Australia, despite Sega Ozisoft and NAL previously being rivals in the Australian gaming market. Sega Australia currently do not distribute in New Zealand, instead like most other Australian publishers, they opt to let retailers take care of the distribution e.g. EB Games Australia and Kmart. Continuing to prepare more games for the Western market, Sega was able to bridge a partnership with New Line Cinema in September to develop a game for the movie tie-in game The Golden Compass and also partnered themselves with Fox to develop two new games based on the Alien franchise. Sega then assigned critically acclaimed developers Gearbox Software to develop a first person shooter (Aliens: Colonial Marines) and Obsidian Entertainment to develop an RPG based on the popular film franchise for the PlayStation 3, Xbox 360, and PC. The latter was cancelled for undisclosed reasons by Sega. In February 2013, Aliens:Colonial Marines was released on Xbox 360, PS3, and PC. Sega has also been publishing games from independent studios (such as Platinum Games), and is currently considering turning them into franchises. Sega has also designed an online flash game site dubbed PlaySEGA, which includes both original games and ports of classic games, with retro Sonic games being promised in the long run. Users of this site earn various amounts of PlaySEGA Rings, which they can use to customize and house their avatar or enter weekly cash drawings. In September 2009, evidence was uncovered that suggests Sega is expanding into the online gambling sector with the launch of an online casino and poker room in October 2009. Sega would also go on to release several blockbuster Sonic games for the Wii, Xbox 360, and PlayStation 3. Some of these are Sonic Unleashed (2008), Sonic and the Black Knight (2009), and Sonic Colors (2010). All of these games sold well in North America and Europe, but they did not sell well in Japan. In 2010, Sega published a sequel to the original Sonic series with Sonic the Hedgehog 4: Episode I. On January 22, 2013, Sega acquired the Vancouver-based developer Relic Entertainment from THQ (who had recently filed for bankruptcy). On May 17, 2013, Sega announced a worldwide partnership with Nintendo for the Sonic the Hedgehog franchise and announced that the next three Sonic games (Sonic Lost World, Mario & Sonic at the Sochi 2014 Olympic Winter Games and an unannounced Sonic title) will be exclusive to Nintendo consoles. The same day, Sega Europe announced that the publishing and distribution rights for the next three Sonic games in Europe and Australia will be handed to Nintendo. However Sega will continue to publish Sonic Lost World in North America and Japan. Currently, the Consumer R&D Division focuses on development of game software for consoles, handhelds and mobiles. The division is headed by Toshihiro Nagoshi. The Amusement R&D Division focuses on the development of game software for arcades. The division is headed by Hiroshi Yagi. SEGA Studios[edit] Sega has had in-house studios and subsidiary studios from 1983 to date. 1983–1990[edit] Development division[edit] The development division was largely restricted to arcade development. The only exception was Sword of Vermilion which was designed from the ground up for the Sega Mega Drive a home console. Department Headed By Titles Sega DD #1 Segas original Japanese development studio, spun off in 1990. Sega DD #2 Yu Suzuki Hang-On (1985) Space Harrier (1986),Out Run (1986), Fantasy Zone (1986), After Burner (1987) Sega System 1/2/16/X/Y/18/24/32 games Sega DD #3 Rikiya Nakagawa Shinobi (1987), The Revenge of Shinobi (1988), Altered Beast, (1988), Golden Axe (1989), Shadow Dancer (1989) Sega System 1/2/16/X/Y/18/24/32 games Consumer development division[edit] Shinobu Toyoda was the leader of Sega CD later known as AM8 and eventually Sonic Team. Under Toyodas leadership, project designer Naoto Ōshima and lead programmer Yuji Naka pitched the idea of Sonic the Hedgehog as company mascot to Sega CEO. Hayao Nakayama. Yuji Naka became Studio head afterwards Department Headed By Notable Titles Sega CD #1 Sega CD #2 Shinobu Toyoda Alex Kidd series, Phantasy Star (1987), Phantasy Star II (1989) Michael Jacksons Moonwalker (1990), Castle of Illusion Starring Mickey Mouse (1990), QuackShot (1991) SG-1000 games, List of Sega Master System games Sega CD #3 Noriyoshi Ohba same as DD#3 1990–1998[edit] Sega reorganized and expanded upon their R&D studios, and the Consumer Divisions and Development Divisions were all now renamed to Sega-AM Teams (Amusement Machine Research & Development Teams). The name Sonic Team has been used for AM8 since the inception of Sonic the Hedgehog in 1991. NiGHTS Into Dreams... was the first game to have the Sonic Team logo on the boxart, officially separating it from the Amusement Machine Research & Development teams. The expanded AM4 studio, spun off of AM2, and was lead by Toshihiro Nagoshi. AM5 had many former Namco employees that worked on Ridge Racer. Outside of Fighters Megamix and Digital Dance Mix, the focus of AM1 to AM5 was restricted to Arcade development Team list[edit] Department Members From Headed By Titles Sega AM1 R&D Sega DD #3 Rikiya Nakagawa Golden Axe: The Revenge of Death Adder (1993), Golden Axe: The Duel (1994), Cool Riders (1994), Indy 500 (1995) Sky Target (1996), Wave Runner (1996) Dynamite Baseball (1996) Die Hard Arcade (1996) The House of the Dead (1997), Sega Ski Super G (1997), Sega Water Ski (1997), Harley Davidson and LA Riders (1998), Dynamite Cop (1998,) Sega Bass Fishing (1998), Ocean Hunter (1998) Sega AM2 R&D Sega DD#2 Yu Suzuki Virtua Racing (1993), Virtua Fighter (1993), Virtua Cop (1993), Desert Tank (1993), Virtua Fighter 2 (1993), Daytona USA (1994) Virtua Cop 2 (1994), Virtua Striker (1995) Fighting Vipers (1995), Virtua Fighter Kids (1994), Fighters Megamix (1996), Sonic the Fighters (1996), Virtua Fighter 3 (1996-1997), Scud Race (1996), Digital Dance Mix (1997), Virtua Striker 2 (1997), Fighting Vipers 2 (1998), Daytona USA 2 (1998) Sega AM3 R&D New Studio Hisao Oguchi Jurassic Park (1992), Star Wars Arcade (1994), Virtual On (1995), Gunblade New York (1995), Manx TT SuperBike (1996), DecAthlete (1996), Last Bronx (1996), Winter Heat (1997), The Lost World: Jurassic Park (1997), Motor Raid (1997), Top Skater (1997), Le Mans 24 (1997), Star Wars Trilogy Arcade (1998), Dirt Devils (1998) Cyber Troopers Virtual-On Oratorio Tangram (1998), Magical Truck Adventure (1998), LA Machine Guns (1998), Emergency Call Ambulance (1999) Sega AM4 R&D New Studio Toshihiro Nagoshi SpikeOut (1998) Sega AM5 R&D New Studio Tetsuya Mizuguchi Sega Rally Championship (1995), Sega Touring Car Championship (1996), Sega Rally 2 (1998) Sega AM6 R&D Sega CD #1 Yukio Futatsugi Panzer Dragoon (1994), Panzer Dragoon Zwei (1996), Panzer Dragoon Saga (1998) Sega Worldwide Soccer series, Lets make a series, The Greatest Nine series Sega AM7 R&D Sega CD #3 Noriyoshi Oba Phantasy Star III: Generations of Doom (1990), Golden Axe II (1991), Streets of Rage (1991), Streets of Rage 2 (1992), Golden Axe III (1993), Shinobi III: Return of the Ninja Master (1993), Phantasy Star IV: The End of the Millennium (1993), Streets of Rage 3 (1994), Clockwork Knight (1994), Clockwork Knight 2 (1995), Astal (1995), Sakura Taisen (1996) (with RED), Dragon Force (1996) (originally created by J Force), Sakura Taisen II (1998) (with RED), Dragon Force II (1998), Sega Ages series Sonic Team (AM8) Sega CD #2 Yuji Naka Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), Sonic the Hedgehog 3 (1994), Sonic & Knuckles (1994) Ristar (1995). Knuckles Chaotix (1995) Sonic 3D Blast (1996) (with Travellers Tales), Nights into Dreams... (1996), Sonic R (1997) (with Travellers Tales), Sonic Jam (1997), Burning Rangers (1998) 1998–2004[edit] In 1999, the original character designer of Sonic the Hedgehog, Naoto Ōshima left Sega along with other employess due to disgreements with Yuji Naka to where the future of the franchise is headed. Artoon was founded by Naoto Oshima and has many former Sonic Team employees. Around the same time, Team Andromeda dissolved along with its lead Yukio Futatsugi leaving the company. Former Team Andromeda employees have since then worked at Artoon, AQ Interactive, Microsoft Studios Japan, Grounding Co. and Land Ho. In 2000, Sega converted all their in-house studios into 2nd Party Studios, for more indepedency and a bigger focus on the consumer market by former arcade focused studios. Former AM5 head Tetsuya Mizuguchi formed his own studio by the name of United Game Artists. Several Team Andromeda members have joined Smilebit and United Game Artists (UGA). In 2003, due to management disagreements, UGA-led Tetsuya Mizuguchi and the Rez team left Sega to found Q Entertainment. The rest of the UGA team compromised of Space Channel 5 developers was folded back into Sonic Team. Also in 2003, the action game side of Overworks spun off in to WOW Entertainment, which after Nightshade (2003 video game) and Blood Will Tell, solely focused on content for arcades. Hisao Oguchi became appointed to CEO in 2001, and Mie Kumagai replaced him as the studio head of Hitmaker/AM3 Hirokazu Yasuhara who was the lead designer and director of the original Sonic the Hedgehog games, left Sega in 2002 and joined Naughty Dog, with the last position being designer of Visual Concepts Floigan Bros.. Due to decline of revenue of traditional Arcades, more focus went on Networked trading card games; which is a genre of arcade games that Sega essentially invented. Studio list[edit] Department Members From Headed By Titles WOW Entertainment Sega AM1 R&D Rikiya Nakagawa The House of the Dead 2 (1999), Zombie Revenge (1999), Dynamite Cop (1999), Brave Fire Fighters (1999), Airline Pilots (1999), Sega Strike Fighter (2000), The Typing of the Dead (2000), Sega GT (2000), Sega Marine Fishing (2000), Walk the Dog (arcade game) (2001), Lupin the 3rd: The Shooting (2001), Wave Runner GP (2001), Virtua Golf (2001), Alien Front (2001), Wild Riders (2001), Sega GT 2002 (2002), Lupin the 3rd: The Typing (2002), The Pinball of the Dead (2002) The House of the Dead III (2003), Nightshade (2003), Blood Will Tell (2004) (with RED) Sega AM2 same as before Yu Suzuki Shenmue (1999), Ferrari F355 Challenge (2000), Outtrigger (2000), 18 Wheeler: American Pro Trucker (2000), Shenmue II (2001), Beach Spikers (2001), Virtua Fighter 4 (2001-2004), Propeller Arena (2001), The King of Route 66 (2002), Virtua Cop 3 (2003), OutRun 2 (2003-2004), Virtua Quest (2004) Ghost Squad (2004) Hitmaker Sega AM3 R&D Mie Kumagai Crazy Taxi (1999), Jambo! Safari (1999), Virtua Tennis (1999), Crackin DJ (2000), Derby Owners Club (2000) (series), Confidential Mission (2001), Airtrix (2001), Cyber Troopers Virtual-On Force (2001), Crazy Taxi 2 (2001) Virtua Tennis 2 (2001), Segagaga (2001), The Maze of the Kings (2002), Club Kart (2001), World Club Champion Football (2002) (series), Virtua Athlete (2002), Crazy Taxi 3: High Roller (2003) Amusement Vision Sega AM4 R&D Toshihiro Nagoshi Super Monkey Ball series, Virtua NBA (2000), SlashOut (2000), Planet Harriers (2001), Daytona USA 2001 (2001), Virtua Striker 3 (2001), Spikers Battle (2001), F-Zero GX/AX (2003), Ollie King (2004) Sega Rosso Sega AM5 R&D Kenji Sasaki Star Wars Racer (2000), NASCAR Arcade (2000), Cosmic Smash (2001), Initial D Arcade Stage (2002), Soul Surfer (2002), Initial D Arcade Stage 2 (2003), Initial D Arcade Stage 3 (2004) Smilebit Sega AM6 R&D Shun Arai Jet Set Radio (2000), Hundred Swords (2001), 90 Minutes (2001), Jet Set Radio Future (2002), GunValkyrie (2002), Panzer Dragoon Orta (2002) Baseball:Advance (2002) Lets make a series Overworks Sega AM7 R&D Noriyoshi Oba Skies of Arcadia (2000), Sakura Taisen III (2001) (with RED), Sakura Taisen IV (2002) (with RED), Shinobi (2002 video game) (2002), Skies of Arcadia Legends (2002), Sakura Taisen I Remake version (2003) (with RED) Sonic Team same as before Yuji Naka Sonic Adventure (1998),Sonic the Hedgehog Pocket Adventure (1999) (with Dimps), ChuChu Rocket! (2000), Samba de Amigo (2000), Phantasy Star Online (2000), Sonic Adventure 2 (2001), Sonic Advance 1 (with Dimps) (2001), Sonic Adventure 2 Battle (2001) (with Sonic Team USA), Sonic Advance 2 (with Dimps) (2002), Phantasy Star Online Episode I & II (2002), Shakatto Tambourine (2002) Sonic Mega Collection (2002), Sonic Adventure DX: Directors Cut (2003), Sonic Pinball Party (2003), Sonic Battle (2003), Sonic Heroes (2003), Billy Hatcher and the Giant Egg (2003), Phantasy Star Online Episode III: C.A.R.D. Revolution (2003), Sonic Advance 3 (with Dimps) (2004) United Game Artists AM5 + AM6 + AM8 Tetsuya Mizuguchi Space Channel 5 (2000), Rez (2001), Space Channel 5: Part 2 (2002), 2004–2009[edit] General Entertainment R&D Division which is was formed by the merger of Sonic Team, United Game Artists, and Overworks. The two departments were led by Sonic Team and Overworks producers, such as Yuji Naka and Akira Nishino. In 2006, Yuji Naka went independent to form Prope. Akinori Nishiyama and then Takashi Iizuka replaced him as the Producer. Department Members From Titles GE1 R&D Sonic Team + United Game Artists Sega SuperStars (2004), Feel the Magic: XY/XX (2004), The Rub Rabbits! (2005), Shadow the Hedgehog (2005), Sonic Rush (2005) (with Dimps), Mind Quiz: Your Brain Coach (2006), Sonic Riders (2006), Phantasy Star Universe (2006-2008), Sonic the Hedgehog (2006), Sega Rally 2006 (2006), Sonic and the Secret Rings (2007), Nights: Journey of Dreams (2007), Sonic Rush Adventure (2007) (with Dimps), Kokoro Scan (2007), Sonic Riders: Zero Gravity (2008), Sonic Unleashed (2008), Puyo Pop series GE2 R&D Overworks Altered Beast (2005), Sakura Taisen V (2005) (with RED), Valkyria Chronicles (2008), Sega Ages series New Entertainment R&D Division is essentially the AM6 or Smilebit of before with sports titles. However, Toshihiro Nagoshi and his team were integrated due to moving outside the arcade division, and gaining large control in this division. Takayuki Kawagoe continues to have a Producer and Executive role as he had before in the AM6/Smilebit division. Department Members From Titles NE R&D Amusement Vision + Smilebit Yakuza (2005), Yakuza 2 (2006), Yakuza Kenzan (2008), Super Monkey Ball series Sports R&D Amusement Vision + Smilebit Mario & Sonic at the Olympic Games (2007), Virtua Pro Football (2006), Lets make a series Amusement Software R&D Division which focuses on the development of games for arcade. The division is headed by Yu Suzuki, Hiroshi Kataoka, Atsushi Seimiya and Mie Kumagai. Networked arcade games that get continuously updated with users being able to save their file on ID cards, started to become a huge increase of focus, beginning with Virtua Fighter 4 in 2001. Department Members From Titles AM R&D WOW Entertainment+Sega-AM2+Hitmaker+Sega Rosso Quest of D (2004-2007), Sega Golf Club (2004-2006) The Key of Avalon (2003-2007), Virtua Striker 4 (2005-2006), Sangokushi Taisen (2005-2009), The House of the Dead 4 (2005), 2 SPICY (2006), Lets Go Jungle!: Lost on the Island of Spice (2006), Virtua Fighter 5 (2006-2010), After Burner Climax (2006), Shenmue Online (2006) (with J.C. Entertaiment) (cancelled), Virtua Tennis 3 (2006), Psy-Phi (2006), Asian Dynamite (2006), Manic Panic Ghost (2007), Initial D Arcade Stage 4 (2007), Initial D Arcade Stage 5 (2008), RAMBO (2008), Loving Deads: The House of the Dead EX (2008), Sega Race TV (2008), Primeval Hunt (2008), Harley Davidson: King of the Road (2009), R-Tuned : Ultimate Street Racing (2009), Hummer Extreme Edition (2009), Brick People (2009) 2009–present[edit] General Entertainment R&D Division changed its name to Consumer R&D Division, and New Entertainment R&D Division merged with Consumer R&D Division. Department Members From Titles CS1 R&D same as before Yakuza 3 (2009), Yakuza 4 (2010), Yakuza: Black Panther (2010) (with Syn Sophia), Yakuza: Dead Souls (2011), Yakuza: Black Panther 2 (with Syn Sophia) (2012), Binary Domain (2012), Yakuza 5 (2012), Yakuza: Ishin (2014), Super Monkey Ball series CS2 R&D same as before Sonic and the Black Knight (2009), Poles Big Adventure (2009), Sonic the Hedgehog 4: Episode I (with Dimps) (2010), Sonic Colors (2010), Sonic Free Riders (2010), Sonic Generations (2011), Phantasy Star Online 2 (2012), Sonic the Hedgehog 4: Episode II (with Dimps) (2012), Rhythm Thief & the Emperor’s Treasure (2012) (with Xeen), Sonic Lost World (2013), Project DIVA series, Puyo Pop series CS3 R&D same as before Valkyria Chronicles II (2010), Valkyria Chronicles III (with Media.Vision) (2011), Rise of Nightmares (2011), Hero Bank (2013) Sports R&D same as before Mario & Sonic at the Olympic Winter Games (2009), Mario & Sonic at the London 2012 Olympic Games (2011), Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013), Lets make a series Amusement R&D Division which focuses on the development of games for arcade. Yu Suzuki stepped down and is now solely responsible for YS.NET Department Members From Titles AM R&D same as before Border Break (2009-201?), Shining Force Cross (2009-201?), Sengoku Taisen (2010-201?), Lets Go Island!: Lost on the Island of Tropics (2010), Initial D Arcade Stage 6 AA (2011), Hatsune Miku: Project DIVA Arcade (2011),Sega Racing Classic (2011), Virtua Tennis 4 (2011), Sega Golden Gun (2011), Initial D Arcade Stage 7 AAX (2012), Maimai (2012-201?), Operation G.H.O.S.T.(with (2012), Transformers: Human Alliance (2013), Code of Joker (2013-201?) Sega Networks focuses on development for smartphones and tablets. Department Year of purchase/founding Members from Headed by Titles Sega Networks 2012 Consumer R&D Division Haruki Satomi Acquired studios (2005–present)[edit] Department Division Year of purchase/founding Notable titles The Creative Assembly Sega Europe 2005 Total War series, Viking: Battle for Asgard (2008) Sega Studios Australia Sega Australia 2005 London 2012, Medieval II: Total War, Castle of Illusion Starring Mickey Mouse Sports Interactive Sega Europe 2006 Football Manager series Three Rings Design Sega America 2011 Spiral Knights Hardlight Studio Sega Europe 2012 Sonic Dash, Sonic Jump Relic Entertainment Sega America 2013 Company of Heroes series Index (Atlus) Sega Japan 2013 Megami Tensei series, Etrian Odyssey series, Trauma Center series Affiliated studios[edit] Sega began contracting subsidiary studios in 1983. Japanese[edit] Studio Titles Westone Bit Entertainment Wonder Boy (1985), Wonder Boy in Monster Land (1987), Wonder Boy III: Monster Lair (1988), Wonder Boy III: The Dragons Trap (1990), Wonder Boy V: Monster World III (1991), Monster World IV (1994), Wachenröder (1998) Treasure Gunstar Heroes (1993), Dynamite Headdy (1994), Alien Soldier (1995), Light Crusader (1995), Guardian Heroes (1996), Astro Boy: Omega Factor (2004), Gunstar Super Heroes (2005), Bleach: The Blade of Fate (2006), Bleach: Dark Souls (2007) Sonic! Software Planning Shining in the Darkness (1991), Shining Force (1992), Shining Force II (1993), Shining Force CD (1994), Shining Wisdom (1995), Shining the Holy Ark (1996), Shining Force III (1997) System Sacom Mansion of Hidden Souls (1993), Torico (1996), Rampo (1996), Deep Fear (1998) Vic Tokai Psycho Fox (1989), DecapAttack (1990), Shinobi Legions (1995) Compile Puyo Puyo series Aspect Co. Sonic the Hedgehog 2 (1992), Sonic & Tails (1993), Sonic & Tails 2 (1994), Tails Adventures (1995), Sonic Blast (1996), Virtua Fighter Mini (1996), Rent-A-Hero No.1 (2000) Nextech Ranger-X (1993), Crusader of Centy (1994), Cyber Speedway (1995), Dream Studio (2000), Shining Soul (2002), Shining Soul II (2003), Shining Tears (2004), Shining Wind (2007) Microcabin Mystaria: The Realms of Lore (1995), Riglordsaga 2 (1996) Chime Napple Tale: Arsia in Daydream (2000) J Force Dragon Force (1996) (Sega took over development) Climax Entertainment Landstalker (1993), Dark Savior (1996), Time Stalkers (1999), Dinosaur King (2007), Ore no Dungeon (2006) RED Entertainment Sakura Taisen series, Gungrave series, Code of the Samurai (2006) Vivarium Inc. Seaman (2000), The Tower SP (2005), Seaman 2 (2007), Genki Hang-ON GP (1995), Black Jack: Hi no Tori Hen (2006) Neverland Shining Force Neo (2005) Shining Force EXA (2007) Dimps Sonic Advance (2001), Sonic Advance 2 (2002), Sonic Advance 3 (2004), Spikeout: Battle Street (2005), Sonic Rush (2005), Sonic Rush Adventure (2007), Sonic Colors (2010), Sonic the Hedgehog 4, Super Monkey Ball 3D (2011), Sonic Generations (2011), Sonic Lost World (2013) From Software Otogi: Myth of Demons (2003), Otogi 2: Immortal Warriors (2004), Chromehounds (2006) D3 Publisher Sega Ages series M2 Sega Ages series, SEGA 3D Classics Chunsoft 428: Fūsa Sareta Shibuya de (2006), Mystery Dungeon: Shiren the Wanderer (2006), Imabikisō (2007), Shiren the Wanderer (2008) Tabot Inc. Wacky World of Sports (2008) Alfa System Phantasy Star Portable (2009), Phantasy Star Portable 2 (2010), Phantasy Star Portable 2 Infinity (2011) Imageepoch Sands of Destruction (2008), 7th Dragon (2009), 7th Dragon 2020 (2011), 7th Dragon 2020 2 (2013) Crypton Future Media Project DIVA series Flight-Plan Shining Force Feather (2009) Tri-Ace Resonance of Fate (2010), Phantasy Star Nova (2014) Prope Lets Tap (2008), Lets Catch (2009) Platinum Games MadWorld (2009), Infinite Space (2009), Bayonetta (2009), Vanquish (2010), Anarchy Reigns (2012) Studio Forefront Shining Hearts (2010) Media.Vision Valkyria Chronicles III (2011), Shining Blade (2012), Shining Ark (2013) Syn Sophia Yakuza: Black Panther (2010), Yakuza: Black Panther 2 (2012) Western[edit] Studio Titles STI Kid Chameleon (1992), Sonic Spinball (1993), Dr. Robotniks Mean Bean Machine (1993), Comix Zone (1995), The Ooze (1995) SegaSoft Eternal Champions (1993) Appaloosa Interactive Ecco the Dolphin (1992), Ecco: The Tides of Time (1994), Ecco Jr. (1997), Ecco the Dolphin: Defender of the Future (2000) ToeJam & Earl Productions ToeJam & Earl (1991), Panic on Funkotron (1993), III: Mission to Earth (2003) BlueSky Software Vectorman (1995), Vectorman 2 (1996) Realtime Associates Bug! (1995), Bug Too! (1996) Travellers Tales Sonic 3D Blast (1997), Sonic R (1997), Super Monkey Ball Adventure (2006) Visual Concepts NFL 2K series, NBA 2K series, Floigan Bros. (2001), Ooga Booga (2001) No Cliché Toy Commander (1999), Toy Racer (1999) Zono Incorporated Mr. Bones (video game) (1996) Amuze Headhunter (2001), Headhunter Redemption (2003) EA Black Box Sega Soccer Slam (2002) Access Games Spy Fiction (2003) Pseudo Interactive Full Auto (2006), Full Auto 2: Battlelines (2007) Petroglyph Games Universe at War (2007) Bizarre Creations Metropolis Street Racer (2000), The Club (2008) Sega Racing Studio Sega Rally Revo (2007) Planet Moon Studios After Burner: Black Falcon (2007) Sumo Digital OutRun 2006: Coast 2 Coast (2006), Sega Superstars Tennis (2008), Virtua Tennis 2009 (2009), Sonic & Sega All-Stars Racing (2010), SEGA Rally Online Arcade (2011), Sonic & All-Stars Racing Transformed (2012) Monolith Productions Condemned: Criminal Origins (2005), Condemned 2: Bloodshot (2008) Sega Studios San Francisco Golden Axe: Beast Rider (2008) Totally Games Alien Syndrome (2007) Kuju Entertainment Crush (2007), The House of the Dead: Overkill (2009), Crush 3D (2011) Griptonite Games Shinobi 3D (2011) Arkedo Studio Hell Yeah! Wrath of the Dead Rabbit (2012) Double Fine Productions The Cave (2012) Avalanche Studios Renegade Ops (2011) Obsidian Entertainment Alpha Protocol (2010)
Posted on: Wed, 20 Nov 2013 02:08:39 +0000

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