Character Profile - Kurapika Edit 0 23 - TopicsExpress



          

Character Profile - Kurapika Edit 0 23 … Kurapika_profilepic.png 2nd generation Kurama Name: Kurapika Origin: Hunter X Hunter Gender: Male Classification: Human Hunter, Martial Artist Age: 17 Powers and Abilities: Super strength, speed, durability, endurance, agility, stamina, dexterity, regeneration (low-mid, via his Holy Chain in his Emperor Time state), the ability to use Nen, can create a chain with special abilities, some abilities include regeneration granted to him by the Holy Chain, the ability to shut-off the aura of his opponents, preventing Nen use, granted by Chain Jail, the ability to identify whether someone is lying or not, or find hidden opponents, granted by the Dowsing Chain, Kurapika changes from a Conjuration/Materialization Nen-user to a Specialization Nen-user when his eyes turn scarlet, this state is called Emperor Time, in this state Kurapika can use all Hatsu abilities to 100% efficiency, something impossible to do otherwise, he can also use another chain, the Judgment Chain which allows Kurapika the ability to wrap a chain around the heart of his opponent, set two conditions, and instantly crush the heart of the opponent if those conditions are violated, can use his Nen for various other offensive and defensive purposes (see Notable Attacks/Techniques for more information) Weaknesses: Certain Nen techniques can be particularly draining, Chain Jail can only be used against Genei Ryodan members (in order achieve this level of power for the Chain Jail, it was necessary for Kurapika to implant a Judgment Chain around his own heart to set a strict limitation - the Chain Jail may only be used against members of the Genei Ryodan. If he ever violated this condition, Kurapikas heart would instantly be crushed by his Judgment Chain) Destructive Capacity: Street level+ | Building level+ Range: One hundred or so metres with his chains Speed: Faster than the eye can see+, possible supersonic reactions | Hypersonic+ Durability: Superhuman+ | Multi city block level (took a Big Bang Impact from Uvogin and only came out with a messed up arm), regeneration helps towards his defenses Lifting Strength: Class 10 | Class 25+ in Emperor Time Striking Strength: Class H | Class MJ in Emperor Time Stamina: Large, was able to keep up with the likes of Uvogin for a long period of time Standard Equipment: His materialized finger chains Intelligence: Extremely intelligent, tactical genius (Kurapika is a level-headed and intelligent individual, possessing vast knowledge. Of sound judgment, his focused analyses have saved his friends from the brink of death many times) Notable Attacks/Techniques: - Nen: The ability to use and manipulate the vital energy (Aura) present in the body of the user. Aura is an energy produced by all living bodies vital for survival. The loss of ones aura is losing the energy keeping the body alive, resulting in death. Although the production of aura is unconscious and constant by all living beings, it is more than just leaky energy. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Nen to have incredible versatility to those who develop their skill at using it. Nen is also heavily influenced by mental condition and state. There are six types of aura, and every individual is born with a natural affinity for one of these six different aura types. Conjuration: Kurapikas affinity. The ability to create a physical, independent, material object out of ones aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. Specialization: When Kurapikas eyes turn scarlet, he shifts from a Conjurer to a Specialist. This state is called Emperor Time, and it allows him to utilize all the types of Nen to 100% efficiency (for a Conjurer). Specialization is anything that doesnt belong into the other five categories. This is the most vague category. Enhancement: Enhancement is basically the ability to use aura to increase the natural abilities of an object or ones own body. Therefore, Enhancers are able to greatly increase their physical attack and defense, and are best suited for close-melee combat. Emission: The capacity of controlling the deployment of their aura while separating it from their body. Aura usually decreases in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it. Transmutation: Transmutation means a person can change the properties of their aura to mimic something else. Similar to emission, things created via transmutation are still pure aura. Manipulation: Manipulation is the ability to control living or non-living material. Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage being able to manipulate enemies. - Basic Techniques: There are four fundamental techniques one must learn to fully grasp Nen. Everything else, including a Nen users specialized skill, is based on the basic manipulations of ones aura flow. These are the first techniques that are taught to any student of Nen. Ten: Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the emotional attacks from other users of Nen, however, it cant defense against Nen physical attacks. Zetsu: Zetsu is used to stop the flow of aura from the body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura like water from a valve. Since the user is no longer surrounded by their own aura, they are more sensitive to the aura of others. Ren: Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the users physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use. - Advanced Techniques: After learning the basics, any skilled user of Nen will learn to utilize these advanced techniques. Most of them are achieved by using a combination of the basics. Gyo: An advanced application of Ren by which a Nen-user concentrates a larger than normal portion of their aura into one specific body part. Gyo increases the strength of that one body part, but leaves the rest of the body more vulnerable. Ko: A stronger form of Gyo in which all of an individuals aura is concentrated into one particular body part. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected. Ken: The advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyo. Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyo on any given part of the body, since it protects the whole body evenly. Shu: Shu allows a user of Nen to extend their auras envelopment onto an object, allowing them to use that object as if it were an extension of their own body. In: An advanced form of Zetsu used to almost completely conceal the presence of a Nen-users aura. En: An advanced application of Ren and Ten. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their circle. The downside to this is that it is extremely tiring and draining for the Nen-user to constantly deploy so much aura. - Hatsu: The release or transmission of ones aura so it can be projected to carry out a certain function. In essence, Hatsu is ones personal expression of Nen that creates a special and unique paranormal ability (colloquially called a Nen Ability). Judgment Chain: Also known as The Stake of Retribution, a blade on the end of the Judgment chain, enters the victims body and wraps around the heart. Kurapika sets two conditions and if the victim violates either one, the chain crushes the heart, killing them. It can only be used while Kurapikas eyes are scarlet. Holy Chain: Shaped like a cross, it cures wounds by drawing from Enhancement abilities. When Kurapika is in his Emperor Time state, the ability is enhanced and can heal serious injuries within seconds. Dowsing Chain: Shaped like a ball and chain, Kurapika uses this frequently under normal situations, for defensive and offensive purposes. It is also useful for other investigative activities, like determining the location of missing individuals. He also uses this chain to identify if someone is lying. It has a small ball-like weight at the end which moves in the direction of whatever he is dowsing for. Chain Jail: Shaped like a hook, it wraps around Spiders and restricts their movement. Also forcefully causes its prisoners to enter Zetsu, shutting off their aura and preventing the use of Nen abilities. Escape from the Chain Jail is only possible through brute force. Kurapika imposed a limitation onto this chain, it can only be used to deal with members of the Genei Ryodan. If this condition is violated, Kurapika will die. This condition was needed in order to increase the strength of the ability. Notable OBD Victories:
Posted on: Sun, 27 Oct 2013 04:58:19 +0000

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