Educational Transformation Who? What? - TopicsExpress



          

Educational Transformation Who? What? Why? How? When? Where? Preparing for the 21st Century Who? We learn from those who share their knowledge in many ways. There are many who are interested in changing education to fit the world of today. One of my professors and mentors was Chris Dede. “The most dangerous experiment we can conduct with our children is to keep schooling the same at a time when every other aspect of our society is dramatically changing.” Chris Dede, Testimony to the US Congress, Joint Hearing on Educational Technology in the 21st Century, October 12, 1995. See: newhorizons.org/strategies/technology/dede1 *Chris Dede is the Timothy E. Wirth Professor of Learning Technologies at Harvard’s Graduate School of Education. His fields of scholarship include emerging technologies, policy, and leadership. Preparing for the 21st Century The original report on meeting the needs of the 21st Century Learners came from Dr, Chris Dede. I met him when I was a teacher in the clasroom and he was a professor at George Mason University. He allowed me to learn with him and visit his classes, His classes came to visit my school. Those of us pioneering technology were excited to have references to provide to our critics. His original paper. 1972. We collaborated with the National Information Infrastructure Advisory Council, I was on the council as the only K-12 teacher, He was my source of academic reference. Now 2011 he says, „“Advanced information and communications technologies are creating a “flat” world in which creative knowledge generation is the key resource, reshaping economic development strategies and educational approaches. He still describes key 21st century skills that education must foster, as well as strategies by which students and universities can implement these skills. „ He recently has taken a look at all of the work that falls under this 21st Century umbrella , sign ificantly he states views that share comparing frameworks for 21st Century skills. watertown.k12.ma.us/dept/ed_tech/research/pdf/ChrisDede.pdf . Chris Dede Defines Learning Technologies. What are Learning Technologies? „I define learning technologies quite broadly. For example, cell phones can be a learning technology. With the right software, handheld Game Boy devices and other types of entertainment consoles can be learning technologies. My work focuses on information technologies that apply to education—devices that allow users to customize their access to information as they make decisions in an inquiry process. I would not dispute that a blackboard is a learning technology, but it is not the kind of artifact on which I focus my research. My fundamental interest is in how emerging technologies expand human capabilities for knowledge creation, sharing, and mastery, so I am most interested in the learning technologies that lend themselves to complex data manipulation, intensive collaboration, and robust archives. Today, we have an extraordinary menu of technologies that range from massively multiplayer Internet games to various types of handheld devices, and some of them are well-suited for immersive learning environments. „ Here is a description of Learning Technologies from the Federation of American Scientists. Learning Technologies Program „The Learning Technologies Program (LTP) studies ways to use technology to improve how people teach and learn. Well-paid, rewarding jobs in the U.S. depend on a workforce prepared to operate in a fast-paced, technologically sophisticated global economy. Doing this in an affordable way for a highly diverse population demands new approaches. Since the LTP was founded in 2001, a lot of progress has been made in how educational leaders approach technology in and out of the classroom. In 2005 when we published ourSummit on Educational Games in 2006, we were one of the few voices. In 2010, however, the President and Ms. Obama have spoken in favor of video games as a tool for educationand for fitness So where will the future of learning games take us? Which new technologes and which new ways to integrate them into classrooms, museums, newspapers, or websites will prove the most effective?The FAS Learning Technologies Program is focused on games and other technologies that teach advanced abstract concepts, namely, molecular science. What seems too abstract to teach middle school students can be drawn by artists and game designers. Proteins and their cohorts can become as familiar as zombies and shotguns. We are trying to demonstrate that complex relationships among molecules, behaviors of microscopic and nanoscopic objects, and the actions of cells in response to their environments can be taught through the video game format. Can a non-expert understand the details of how an environmental contamination affects human cells? We are building that game, and testing it.“
Posted on: Thu, 01 Jan 2015 16:05:01 +0000

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