LOCUST SWARM Size/Type: Diminutive Vermin (Swarm) Hit Dice: - TopicsExpress



          

LOCUST SWARM Size/Type: Diminutive Vermin (Swarm) Hit Dice: 6d8–6 (21 hp) Initiative: +4 Speed: 10 ft. (2 squares), fly 30 ft. (poor) Armor Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14 Base Attack/Grapple: +4/— Attack: Swarm (2d6) Full Attack: Swarm (2d6) Space/Reach: 10 ft./0 ft. Special Attacks: Distraction Special Qualities: Darkvision 60 ft., immune to weapon damage, swarm traits, vermin traits Saves: Fort +4, Ref +6, Will +2 Abilities: Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2 Skills: Listen +4, Spot +4 Feats: — Environment: Temperate plains Organization: Solitary, cloud (2–7 swarms), or plague (11–20 swarms) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: None Level Adjustment: — A locust swarm is a cloud of thousands of winged vermin that devours any organic material in its path. COMBAT A locust swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move. Distraction (Ex): Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Skills: A locust swarm has a +4 racial bonus on Listen and Spot checks. Also a fabulous look for the discriminate sorceress enjoying a night on the town, terrifying the locals.
Posted on: Tue, 26 Aug 2014 02:50:46 +0000

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