Result Cheat Code Increase money by 20,000 [Note] add_money - TopicsExpress



          

Result Cheat Code Increase money by 20,000 [Note] add_money 20000 10% cheaper units in campaign mode gamestop or bestbuy 40% bigger elephants in campaign mode oliphaunt Walls fall down in siege in battle map mode jericho Add population to indicated city add_population [city name] [number] Toggle fog of war toggle_fow Give character the trait at indicated level give_trait [character] [trait] [number] Complete all building in construction queue; can only be used once process_cq [city name] Complete all military units in recruitment queue; can only be used once process_rq [city name] Display help for desired command [command]? Attacker or defender automatically wins next auto resolved battle auto_win [attacker|defender] Creates a unit in the selected settlement or characters army with the stats you input create_unit [settlement or character] [unit ID] [amount] [exp or armor or weapon] Lists all traits list_traits Move indicated character to desired coordinates move_character [name] [x,y] Give points for indicated characters trait give_trait_points [character] [trait] [number] Force opponent to accept diplomatic proposal force_diplomacy [accept|decline|off] General invincibile in combat invulnerable_general [character] Changes date date [year] Kill indicated character kill_character [character] Change season season [summer|winter] Capture indicated city capture_settlement [city name] Toggle strategy map coastline display toggle_coastlines Toggle tabbed output window display toggle_tow Toggle camera restrictions toggle_restrictcam Toggle underlay toggle_underlay Toggle overlay toggle_overlay Toggle everyones spying ability to perfect and infinite range toggle_perfect_spy Toggle building debug mode building_debug Toggle display of simple performance times of game update vs. display perf_times Toggle message collation (sets all factions) message_collation_set Toggle show all messages to all factions show_all_messages Toggle display of campaign map flowing water toggle_flowing_water Toggle display of network stats nw_stats Toggle pr mode toggle_pr Give character an ancillary give_ancillary Reset character to start of turn settings character_reset Show cursor position and region ID show_cursorstat Toggle the terrain to display various data sets; no parameter resets to normal toggle_terrain Give character points for trait give_trait_points List all available ancillaries list_ancillaries Give the character movement points mp [value] List all characters in the world or those belonging to a faction list_characters Show landing positions available to the AI from a given region; default hides them show_landings Apply filter to world map coastlines filter_coastlines Set health of building of the specified type in a settlement set_building_health [value] Set maximum speed of turn processing during AI round ai_turn_speed [value] Set aerial map overlay depth bias for minimum zoom amdb_min [value] Set aerial map overlay depth bias for maximum zoom amdb_max [value] Set aerial map overlay offset towards camera amdb_offset [value] Zoom to specified aerial map zoom zoom [value] Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 set_ranking_interval [value] Regenerate radar regenerate_radar Adjust sea bed to specified height adjust_sea_bed [value] Reload all vertex shaders reload_shaders Reload all textures reload_textures Fire toggle_game_update [mt|toggle|reload|int] Force display reset cycle reset_display Set diplomatic stance between the two factions diplomatic_stance [value] Add all ancillary to the character info display test_ancillary_localisation Ignite all piggy winks burn_piggies_burn Test the event message specified in descr_event_enums.txt test_message Display defensive terrain features show_terrain_lines Clear all stacked messages clear_messages List all units in an army list_units Show victory message for faction for short or long campaign victory Trigger advice trigger_advice Damage wall of settlement damage_wall [none|gate|breach] Open victory scroll declaring that the given faction is the victor test_victory_scroll Trigger unit upgrade effect upgrade_effect Force local players alliance to win the battle force_battle_victory Force local players alliance to lose the battle force_battle_defeat Output positions of all units in the battle to the specified file output_unit_positions [filename] Show all valid processed paths in pathfinder show_battle_paths Show all valid processed paths in pathfinder for specific unit given a unit ID show_battle_paths_for_unit [value] Show the street plan for the settlement show_battle_street_plan Display a marker at x, y for t seconds show_battle_marker [value] Display a circle at x, y of r radius for t seconds show_battle_circle [value] Remove faction from the game kill_faction [value] Create diplomacy mission diplomacy_mission create event at position event [value] Switch player control to specified faction; old faction may not act correctly as AI faction control [value] Create building of the specified type in a settlement create_building [value] Disable AI disable_ai Halts turn sequence just before the start of the specified factions turn, or the current faction if no faction given halt_ai [value] Restarts an AI turn sequence run_ai Unknown shadow Unknown ie Unknown puppify_my_love Unknown reapply_rigid_model_influence Read more: cheatcc/pc/rometw.html#ixzz2m4fawQCY Under Creative Commons License: Attribution Non-Commercial No Derivatives
Posted on: Fri, 29 Nov 2013 21:58:16 +0000

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