#Rush Warrior WIND/Warrior/Effect/2/300/1200 You can only use - TopicsExpress



          

#Rush Warrior WIND/Warrior/Effect/2/300/1200 You can only use each effect of “Rush Warrior” once per turn. During the damage calculations, if a “Warrior” Synchro Monster you control attacks or is attacked by a monster: You can send this card from your hand to the Graveyard; the ATK of that monster you control becomes double its current ATK during the damage step. You can banish this card from your Graveyard, then target 1 “Synchron” monster in your Graveyard; add it to your hand. #Synchron Carrier EARTH/Machine/Effect/2/0/1000 You can Normal Summon 1 “Synchron” monster during your Main Phase in addition to your Normal Summon/Set. If another “Synchron” monster you control is sent to the Graveyard as Synchro Material for a Warrior-Type or Machine-Type Synchro Monster: You can Special Summon 1 “Synchron Token” (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use the effect of “Synchron Carrier” once per turn. #Scrap Fist Quick-Play Spell Card Target 1 “Junk Warrior” you control; during this turn, if that monster attacks or is attacked by your opponent’s monster, apply all of the following effects. -Your opponent cannot activate cards or effects until the end of the Damage Step. -If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. -Double all Battle Damage you opponent would receive. -It cannot be destroyed by battle. -Destroy that opponent’s monster at the end of the Damage Step. #Limit Over Drive Quick-Play Spell Card You can only activate 1 “Limit Over Drive” per turn. Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Level of those 2 returned monsters, ignoring its Summoning condition.
Posted on: Mon, 17 Nov 2014 08:09:11 +0000

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