//// SCORING MECHANICS //// This will be explained again at the - TopicsExpress



          

//// SCORING MECHANICS //// This will be explained again at the mandatory rules speech prior to adventure launch. But no reason to not put the methodology out now for eager beavers. //// TASK SCORING //// If you complete a mod and then there will be an unlocked box you can open. Inside will have several Task [Letter]: Attempted cards. Take ONE to the nearest Elder immediately. The Elder will verify that you properly completed the mod and exchange your card for a Task [Letter]: Accomplished card. Both of these cards are unlootable. You will hang onto any Task Accomplished card until final turn-in Saturday. //// ITEM SCORING //// There are hundreds of ingredients around the site. If you can figure out HOW, you can use them for things like creating potions (including some useful custom potions). You score here by getting an Item Created card when you do. The +number equates to ingredients. //// ELDER BONUS CITATIONS //// Elders & NPCs will all be equipped with a finite number of bonus cards to issue to players/NPCs. They will be for the following categories - - ROLE PLAY (overall performances or amazing acts) - BATTLE (strong individual or group fighting) - TACTICS (utilization of tactics in fighting or strong command/planning) - CLEVERNESS (solving mods in ways we dont predict/ solving quickly /etc) - KIT (overall garb and equipment - will ask Murph Murphson and Saris Fey Branche to issue these points if they can break away from DHBH for long enough to wander the site Saturday night) - ELDER BONUS (x-factor at Elders discretion. Maybe for well-rounded performance? maybe for excellent sportsmanship? maybe because they ran out of other cards? etc) NOTE: all lootable cards (physical items) are color-coded GREEN while non-lootable (events/actions) are color-coded RED.
Posted on: Sat, 11 Oct 2014 02:36:14 +0000

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