SUMMER TRIALS XII - (An official event page and schedule will be - TopicsExpress



          

SUMMER TRIALS XII - (An official event page and schedule will be up soon.) For twelve years now, Summer Trials has been the premier camping event in the area that we now call Rivermoor, and as a proud denizen of the Principality, and the Duchy of Querna Tema, I present you with Summer Trials XIII - When: August 22-24, 2014 Where: Arrowhead Park, Neola, Iowa Cost: $15 Dollar Gate Fee, plus ten dollars per tent, per night for park fees. Their is a two dollar vehicle fee as well. The Team - Autocrat/War-ocrat: Overlord MaA General Bjorn Fellhand (Kenny Alby) Feast-ocrat: Lord MaA Roken Clydeson (Victor Zweerink) Gate-ocrat: Baron Commander Dominic Borgia de Milano (Tyler Lewis) Bard-ocrat: Baron Major Zhao Squall (Joe Busby) Security-ocrat: MaA Sergeant Gar Fenris (Jesse Beeck) Reeve-ocrat: Sergeant Schpittz (Mark Johnson) Although we do not have an overarching theme, one could consider Competition, or even Camaraderie to be the tone we wish to set for the event. Our events are either based on the concept of fighting with your team, or proving your mettle against the competition in other manners. We have tried to accommodate a large majority of Amtgard interests, so the event should cater to everyone. Summer Trials will run on a point system. The victor of each event shall be awarded a point for their team. Everyone who enters an event must have a team. A team can consist of one or more person, to be registered at gate. In the interest of balance, we reserve the right to merge certain teams unless they are adamantly against the concept. Teams are not required to enter events, but it is encouraged in order to come out as the overall victor. We will also have several achievements that will be determined after the games have concluded on Saturday. Schedule of Events - The Grand Militia Battle/Grand Class Battle: These will be run as per the standard set in Summer Trials history. The exception being that it is very likely that Version 8 Amtgard rules will be the guiding system here, and it will be the rule set we will be using, unless of course V8 does not pass at the Gathering of the Clans. The Militia Battle will have five lives, and 150 second death-counts, and the Class Battle will be determined by the rule set that is used by Amtgard at the time of our event. The Archery Competition: The Archery Competition will use a similar format to Summer Trials X, and use elements of the Archery Competition from Summer Trials XI. It will involve a test of accuracy, a test of ability to perform under fire, and a mobile target portion. Jugging: In the interest of time, each team may only have one Jugging team. The rules for Jugging will be provided soon. The Bardic Competition - The Bardic Competition will be run by Bard-ocrat Baron Squall, and he plans on running it in a traditional A&S competition format, with judges coming from a carefully selected panel of Jackal Company members with musical backgrounds, as well as close associates. His credentials include a background in music theory, as well as a degree in the same department. This event will incorporate all forms of live performance art, from dancing, to instrument playing, to storytelling, to recitation of poetry, to singing, etc. The Assassin Games - The Assassin Games will be different this year, and based on a model used at the World of Rakis event in 2007. Following Opening Ceremonies, we will be taking sign-in for the Assassin Games. Once everyone who is interested has signed in, we will take all of their names, cut them out, and put them in a hat to be drawn from. Everyone will draw a name from the hat, and the name they get will be their target. We will call lay-on, and allow people enough time to return to their camps. Fighting within five feet of a fire pit, or entering another persons tent/sleeping place is prohibited. Once you have been killed by your target, you are out of the game, and you give your target to the person who killed you, and that becomes their next target. At any possible chance, you should report your kills/death to any of the roving reeves at the event. You can be killed by/kill people who are not your target, and you come back alive after a 300 count, with infinite lives. The game will go until there is one Assassin left standing, or until Court on Saturday. At that point the winner will be the one who has killed the most people. The Assassin Games will not be active during Jugging, Archery, the Grand Militia, or the Grand Class Battle. The Assassin Games will run under militia rules. Once you are killed by your assassin, you are not free to come back to life and help your allies. If you are not part of the Assassin Games, you cannot participate once it has started. Four and Under/Five and Up Tournament - In the interest of encouraging competition, we have incorporated two tournaments into the event. These tournaments will be based upon the Order of the Warrior that the entrant possesses. We will have a tournament for those who have four or less, and a tournament for those who have five or more. The first and second place fighters in the Four and Under portion will be invited to join the Five and Up portion in order to test for possible advancement in Orders of the Warrior. These tournaments will host as many pits as it takes to get the fighting over quickly, and to run as smoothly as possible. The tournaments will be double elimination. Iron Chef & Trivia - We will be running Iron Chef and Trivia again this year, with more info to come on the exact formats for each. Opening Ceremonies - Our opening ceremonies will have as much pomp and pageantry as we can muster. We are basing our ceremonies for the event upon similar ceremonies in the Society for Creative Anachronism. Expect banners, fancy garb, and heralds. It should be fun. We are hosting the Friday night feast directly following opening ceremonies. This feast will take place at camp, and not at the Breezy Lodge. We will also be opening sign-up for the Assassin Games at this time. Achievement System: We will have several achievements in place to add extra flavor to the event and perhaps give an edge to a team through their behavior. MVP – Most Valuable Player, to be designated by asking the captains of each team who they thought was the best overall player, regardless of what team they were on. Recipient of this award shall receive a point for their team. MDO – Most Dangerous Opponent, or the opponent who was the most murderous on the Amtgard field. Will be determined by the Jackal reeve team. Best Dressed – This will be awarded based on what the Jackal team deems to be the best garbed player at Summer Trials. Service We Will Provide at Summer Trials XII: On-Site CPR and First Aid – We will be investing in CPR and First Aid certification at the American Red Cross for three or more members of the staff. This will be for the purpose of minor first aid on-site. On-Site Security Team – We will be walking the camps to make sure that park rules are being followed, people have paid tent fees, and to make sure that tempers are in check. Any report of misconduct will be handled, and if necessary, reported to the Arrowhead Park officials, or mundane law enforcement. Lighted Ditching – We will be providing lights as well as generators in order to light up the ditch-field so we can swing stick into the night.
Posted on: Wed, 29 Jan 2014 05:06:46 +0000

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