anyone up for giving me some feedback on this game concept im - TopicsExpress



          

anyone up for giving me some feedback on this game concept im thinking about the idea i had was a sort of RTS-style game combined with spacechem-esque resource management/creation mechanics so you would be able to build a condensation plant which produces H2O atoms using solar energy(so in daytime) you can then use these atoms to build other materials (like iron, methane, gold, silicon chips and other stuff using nuclear fusion/fission and bonding/unbonding mechanics) eventually building stuff to sell, produce power and build structures/defenses with, and eventually you would use it to build robots to attack enemies and stuff, in the later game you might also find other ways to produce materials (such as geothermal H2O generators, and particle accelerators to produce pure hydrogen) so basically the game is played in 2 layers resource production, using the mechanics above, and RTS, using kinda the ordinary RTS mechanics, combined with the mollecular assembly mechanics for robots etc you might have to send several specific molecules into a production plant, so maybe a recipe for a robot might be 2 robot arms 00-FE-00-00 00-FE-00-00 00-FE-00-00 00-SI-FE-FE 2 robot legs 00-FE-FE-SI 00-00-00-FE 00-00-00-FE 00-00-00-FE a robot chest FE-FE-SI-FE-FE FE-SI-SI-SI-FE FE-SI-SI-SI-FE FE-SI-SI-SI-FE FE-SI-SI-SI-FE FE-SI-SI-SI-FE FE-FE-FE-FE-FE a robot head FE-FE-FE-FE-FE FE-SI-SI-SI-FE FE-SI-SI-SI-FE FE-SI-SI-SI-FE FE-FE-SI-FE-FE and of course there would be many more buildings that use semi-smart piping systems so you could have a part storage building that could store X kg of complex molecules like the ones above, and once you request a robot to be built it would request exactly the ones mentioned above in order to build the robot just some random ideas, check out spacechem to see how that works, and roughly how i want the resource production mechanics to work
Posted on: Sat, 01 Feb 2014 15:09:23 +0000

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