Changelog for MCPE 0.10.0 (Build 1) Features - Upgraded the - TopicsExpress



          

Changelog for MCPE 0.10.0 (Build 1) Features - Upgraded the rendering system to use OpenGL ES 2.0 (coming from 1.1), using OpenGL 3.0 where available. - Ported tinted lighting from the PC edition. - Ported the round fog from PC. - Some performance increase on most devices. - Mesa biome have gold at every height and can spawn mine shafts on the surface. - Added dust particles falling from unstable Dirt and Sand. - Added more wood types for fences and gates. - Added a tweak-able brightness (gamma) setting to adjust the darkness of dark terrain. - iOS Added a 64-bit build for compatible iOS devices. Tweaks - New double-sided lighting on entities and clouds thats more coherent with the terrain. - Enabled mipmaps on Android devices supporting GLES 3.0. - New water shader. - Water is now brownish in swamps. - Faster rebuilding of chunks. - Added smooth lighting on water and smooth color transitions. - Huge mushrooms now spawn in swamps. - Ignore swipes from outside the screen so exiting fullscreen/activating Command Center doesnt turn the view. - The selection overlay on vines/tall grass now has the correct shape. - Added a selection overlay on Chests and Signs. - The error messages when a World cant be opened are now more informative about what happened. - Enabled Day/night cycle in Creative. Bugfixes - Fixed a crash when rendering Mob Spawners. - iOS Fixed freezing when receiving a notification/showing the Command Center. - iOS Fixed a crash/memory leak happening when showing the system keyboard - signs and the chat. - Android fixed a corruption and possible crash when switching apps. - Fixed the spawning in the air bug. - Fixed a crash when creating lava during world generation. - Water now pushes things! - Fixed a white artifact on torches held in hand. - Fixed holes appearing in the clouds. - Fixed a brown artifact appearing on the bottom of Minecarts. - Fixed a random crash in multiplayer. - Fixed a possible crash when selecting double chests. - The time of day is now more accurately synced in multiplayer.
Posted on: Mon, 27 Oct 2014 09:17:31 +0000

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