[20131202:20:49:54] startLog [20131202:20:49:54] _HackShield_ - TopicsExpress



          

[20131202:20:49:54] startLog [20131202:20:49:54] _HackShield_ >>> [20131202:20:49:54] HackShield::Init() >>>>>>>>>>>>>>>>>> [20131202:20:50:16] [HackShield] update (0x0). [20131202:20:50:16] Finish HackShield::RunUpdater() [20131202:20:50:18] [HackShield] initialize (0x0). [20131202:20:50:18] HackShield::Init() [20131202:20:50:21] [HackShield] start (0x0). [20131202:20:50:21] HackShield::StartService() [20131202:20:50:25] >> Success Send AuthPC CustomInfo >> [20131202:20:50:25] HackShield::AuthenticateLocalPC() >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1318) : [bool __thiscall i3RenderContext::_CreateDevice(void)] :[20131202:20:50:48] >>>>>Create Device Type: D3DDEVTYPE_HAL ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1319) : [bool __thiscall i3RenderContext::_CreateDevice(void)] :[20131202:20:50:48] >>>>>Create Device Behavior: D3DCREATE_HARDWARE_VERTEXPROCESSING ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1340) : [bool __thiscall i3RenderContext::_CreateDevice(void)] :[20131202:20:50:48] i3RenderContext::CreateDevice() Leave ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1406) : [bool __thiscall i3RenderContext::_CreateDevice(void)] :[20131202:20:50:48] >>>>>Current GPU Name: Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1) AvailableTextureMem 829423616 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1407) : [bool __thiscall i3RenderContext::_CreateDevice(void)] :[20131202:20:50:48] >>>>>VS_Major_Ver 3 VS_Minor_Ver 0 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1408) : [bool __thiscall i3RenderContext::_CreateDevice(void)] :[20131202:20:50:48] >>>>>PS_Major_Ver 3 PS_Minor_Ver 0 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1583) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:50:48] i3RenderContext::ResetDevice() Enter ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1595) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:50:48] i3RenderContext::ResetDevice() 1 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1636) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:50:48] i3RenderContext::ResetDevice() 2 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1640) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:50:48] i3RenderContext::ResetDevice() 3 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1644) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:50:48] i3RenderContext::ResetDevice() 4 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1648) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:50:48] i3RenderContext::ResetDevice() 5 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1654) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:50:48] i3RenderContext::ResetDevice() Leave [20131202:20:50:50] i3Viewer create > .\Game.cpp(529) : [int __cdecl CreateGlobal2(void)] :[20131202:20:50:50] CrateGlobal2() Enter .\Game.cpp(533) : [int __cdecl CreateGlobal2(void)] :[20131202:20:50:50] * 2 .\Game.cpp(537) : [int __cdecl CreateGlobal2(void)] :[20131202:20:50:50] * 3 .\Game.cpp(546) : [int __cdecl CreateGlobal2(void)] :[20131202:20:50:50] * 4 .\Game.cpp(551) : [int __cdecl CreateGlobal2(void)] :[20131202:20:50:50] * 5 .\Game.cpp(560) : [int __cdecl CreateGlobal2(void)] :[20131202:20:50:50] * 6 .\Game.cpp(570) : [int __cdecl CreateGlobal2(void)] :[20131202:20:50:50] * 7 .\Game.cpp(579) : [int __cdecl CreateGlobal2(void)] :[20131202:20:50:50] * 8 .\Game.cpp(642) : [int __cdecl CreateGlobal2(void)] :[20131202:20:50:50] CrateGlobal2() Leave .\GameInterface.cpp(623) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)] :[20131202:20:50:50] Game configuration set >>> .\GameInterface.cpp(645) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)] :[20131202:20:50:50] Game configuration set > .\GameFramework.cpp(891) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 1 .\GameFramework.cpp(919) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 1-1 .\GameFramework.cpp(928) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 2 .\GameFramework.cpp(934) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 3 .\GameFramework.cpp(937) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 4 .\GameFramework.cpp(942) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 5 .\GameFramework.cpp(950) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 6 .\GameFramework.cpp(958) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 7 .\GameFramework.cpp(1003) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 8 .\GameFramework.cpp(1008) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 9 .\GameFramework.cpp(1114) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 10 .\GameFramework.cpp(1143) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 11 .\GameFramework.cpp(1163) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:50] * 12 .\Game.cpp(814) : [void __cdecl DestroySplashWindow(void)] :[20131202:20:50:51] DestroySplashWindow() Enter .\Game.cpp(822) : [void __cdecl DestroySplashWindow(void)] :[20131202:20:50:51] DestroySplashWindow() Leave .\GameFramework.cpp(1193) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:51] * 13 .\GameFramework.cpp(1207) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:51] * 14 .\GameFramework.cpp(1230) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:51] * 15 .\GameFramework.cpp(1255) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:51] * 16 .\GameFramework.cpp(1272) : [void __thiscall CGameFramework::OnCreate(void)] :[20131202:20:50:51] * 17 .\GameInterface.cpp(653) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)] :[20131202:20:50:51] Framework creation >>>>>>>>>>>>>>> [2013/12/2-20h:50m:51s] [Success Open Registry] [2013/12/2-20h:50m:51s] [Fail Query Registry Key] [2013/12/2-20h:50m:51s] Read Registry Key >>>>>>>>>>>>>>>> .\GameInterface.cpp(704) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 1 .\GameInterface.cpp(743) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 2 .\GameInterface.cpp(775) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] Set Network Info. .\GameInterface.cpp(810) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 3 .\GameInterface.cpp(815) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 4 .\GameInterface.cpp(822) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 5 .\GameInterface.cpp(845) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 6 .\GameInterface.cpp(852) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 7 .\GameInterface.cpp(869) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 8 .\GameInterface.cpp(884) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 9 .\GameInterface.cpp(890) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)] :[20131202:20:50:51] * 10 [20131202:20:50:51] Initialize Framework >>>>>>>>>>>>> .\Network\GameNetworkManager.cpp(103) : [bool __thiscall CGameNetworkManager::GetConnectedMacAddress(unsigned __int64 *)] :[20131202:20:52:03] GetMacAddress .\PhaseReadyRoom.cpp(590) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)] :[20131202:20:52:59] CPhaseReadyRoom::OnGameEvent() - event:137, arg:00000000 Enter .\PhaseReadyRoom.cpp(858) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)] :[20131202:20:52:59] CPhaseReadyRoom::OnGameEvent() Leave < event : 137, arg : 0 > ..\..\..\src\i3Framework\i3ResourceManager.cpp(965) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)] :[20131202:20:53:01] --- RSC : Scene/TwoTowers/TwoTowers.RSC ..\..\..\src\i3Framework\i3Framework.cpp(793) : [void __thiscall i3Framework::OnUpdate(float)] :[20131202:20:53:02] i3Framework::OnUpdate() - STATE_LOAD_END Enter ..\..\..\src\i3Framework\i3Framework.cpp(821) : [void __thiscall i3Framework::OnUpdate(float)] :[20131202:20:53:23] i3Framework::OnUpdate() - STATE_LOAD_END Leave .\GameFramework.cpp(3265) : [void __thiscall CGameFramework::OnUpdate(float)] :[20131202:20:53:23] i3Framework::OnUpdate() - STATE_FADEIN_START Enter .\GameFramework.cpp(3268) : [void __thiscall CGameFramework::OnUpdate(float)] :[20131202:20:53:23] i3Framework::OnUpdate() - STATE_FADEIN_START Leave [2013/12/2-20h:53m:24s] ====PRESTARTBATTLE SERVER TYPE : SERVER_TYPE_DEDICATION ==== [2013/12/2-20h:53m:26s] * START BATTLE [2013/12/2-20h:53m:26s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 50 [2013/12/2-20h:53m:26s] * START BATTLE [2013/12/2-20h:53m:26s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 50 .\GameContext.cpp(1973) : [int __thiscall CGameContext::P2PStartBattleUser(int)] :[20131202:20:53:26] CGameContext::P2PStartBattleUser() Enter idx 1 m_MySlotIdx 1 .\GameContext.cpp(2107) : [int __thiscall CGameContext::P2PStartBattleUser(int)] :[20131202:20:53:26] CGameContext::P2PStartBattleUser() Leave .\GameContext.cpp(1973) : [int __thiscall CGameContext::P2PStartBattleUser(int)] :[20131202:20:53:27] CGameContext::P2PStartBattleUser() Enter idx 1 m_MySlotIdx 1 .\GameContext.cpp(2107) : [int __thiscall CGameContext::P2PStartBattleUser(int)] :[20131202:20:53:27] CGameContext::P2PStartBattleUser() Leave [2013/12/2-20h:53m:41s] * START BATTLE [2013/12/2-20h:53m:41s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 50 [2013/12/2-20h:53m:43s] * START BATTLE [2013/12/2-20h:53m:43s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 50 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1583) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:53:57] i3RenderContext::ResetDevice() Enter ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1595) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:53:58] i3RenderContext::ResetDevice() 1 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1636) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:53:59] i3RenderContext::ResetDevice() 2 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1640) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:53:59] i3RenderContext::ResetDevice() 3 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1644) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:53:59] i3RenderContext::ResetDevice() 4 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1648) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:54:10] i3RenderContext::ResetDevice() 5 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1654) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:54:12] i3RenderContext::ResetDevice() Leave [2013/12/2-20h:54m:12s] * START BATTLE [2013/12/2-20h:54m:12s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 50 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1583) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:54:12] i3RenderContext::ResetDevice() Enter ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1595) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:54:13] i3RenderContext::ResetDevice() 1 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1636) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:54:13] i3RenderContext::ResetDevice() 2 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1640) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:54:13] i3RenderContext::ResetDevice() 3 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1644) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:54:13] i3RenderContext::ResetDevice() 4 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1648) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:54:14] i3RenderContext::ResetDevice() 5 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1654) : [int __thiscall i3RenderContext::ResetDevice(void)] :[20131202:20:54:14] i3RenderContext::ResetDevice() Leave [2013/12/2-20h:55m:4s] * START BATTLE [2013/12/2-20h:55m:4s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 50 [2013/12/2-20h:57m:6s] * START BATTLE [2013/12/2-20h:57m:6s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 50 [2013/12/2-20h:57m:47s] * START BATTLE [2013/12/2-20h:57m:47s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 50 [2013/12/2-20h:59m:2s] * START BATTLE [2013/12/2-20h:59m:2s] START BATTLE STAGETYPE 1 STAGESLOT 0 STAGEORD 50 .\GameContext.cpp(910) : [void __thiscall CGameContext::NetworkDisconnect(void)] :[20131202:20:59:02] Network is Disconnected.. .\Network\ClientTCPSocket.cpp(245) : [void __thiscall ClientTCPSocket::ForceDestroy(const char *,int)] :[20131202:20:59:02] Force Destroy TCP : .\Network\GameNetworkManager.cpp (line 183) [2013/12/2-20h:59m:2s] 293/8 1191261185 18681593 (null)(262) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)] :[20131202:20:59:03] Asserted : IsConnected() .\Network\ClientTCPSocket.cpp(269) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)] :[20131202:20:59:03] Invalid Send Packet : 1 / 3372 [2013/12/2-20h:59m:6s] -- Exit From Msg CallBack File:.\StageBattle.cpp Line:3659 (null)(262) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)] :[20131202:20:59:06] Asserted : IsConnected() .\Network\ClientTCPSocket.cpp(269) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)] :[20131202:20:59:06] Invalid Send Packet : 1 / 2654 .\GameFramework.cpp(3605) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)] :[20131202:20:59:06] [ENTER] GotoNextStage( Exit ) .\GameFramework.cpp(3615) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)] :[20131202:20:59:06] >> JumpStage() Exit .\GameFramework.cpp(3627) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)] :[20131202:20:59:06] [LEAVE] GotoNextStage( Exit ) .\GameContext.cpp(1831) : [void __thiscall CGameContext::P2PEndBattle(void)] :[20131202:20:59:06] ============ EndBattle ============= .\GameContext.cpp(1838) : [void __thiscall CGameContext::P2PEndBattle(void)] :[20131202:20:59:06] _InitUserData() .\GameContext.cpp(1844) : [void __thiscall CGameContext::P2PEndBattle(void)] :[20131202:20:59:06] g_pRand->Destroy() .\GameContext.cpp(1849) : [void __thiscall CGameContext::P2PEndBattle(void)] :[20131202:20:59:06] m_pMissionManager->Reset() .\GameContext.cpp(1852) : [void __thiscall CGameContext::P2PEndBattle(void)] :[20131202:20:59:06] m_pMissionManager->EndMission() .\Network\GameNetworkManager.cpp(452) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)] :[20131202:20:59:06] m_pUDPHolePuncher Release .\Network\GameNetworkManager.cpp(457) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)] :[20131202:20:59:06] m_pUDPClientSocket->CloseSocket() .\Network\GameNetworkManager.cpp(463) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)] :[20131202:20:59:06] m_pUDPClientSocket Release .\GameContext.cpp(1859) : [void __thiscall CGameContext::P2PEndBattle(void)] :[20131202:20:59:06] ProfileNetwork() .\GameContext.cpp(1871) : [void __thiscall CGameContext::P2PEndBattle(void)] :[20131202:20:59:06] CGameContext::P2PEndBattle() Exited.... .\ProfileLog.cpp(108) : [void __thiscall CProfileLog::Log(void)] :[20131202:20:59:06] ^^^^^^^^^^^^^^^^ Pf Log ^^^^^^^^^^^^^^^^^^ .\ProfileLog.cpp(116) : [void __thiscall CProfileLog::Log(void)] :[20131202:20:59:06] * Total : 114.8 (15540.3) .\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)] :[20131202:20:59:06] * Udt 4.3 (160.0) .\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)] :[20131202:20:59:06] * Trc 2.4 (11.2) .\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)] :[20131202:20:59:06] * Rnd 21.1 (7703.5) .\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)] :[20131202:20:59:06] * Phs 1.3 (27.5) .\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)] :[20131202:20:59:06] * End 0.5 (33.4) .\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)] :[20131202:20:59:06] * EfR 0.2 (1.4) .\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)] :[20131202:20:59:06] * sgCtx 0.0 (0.2) (null)(262) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)] :[20131202:20:59:07] Asserted : IsConnected() .\Network\ClientTCPSocket.cpp(269) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)] :[20131202:20:59:07] Invalid Send Packet : 1 / 2581 ..\..\..\src\i3Framework\i3Framework.cpp(793) : [void __thiscall i3Framework::OnUpdate(float)] :[20131202:20:59:07] i3Framework::OnUpdate() - STATE_LOAD_END Enter ..\..\..\src\i3Framework\i3Framework.cpp(821) : [void __thiscall i3Framework::OnUpdate(float)] :[20131202:20:59:07] i3Framework::OnUpdate() - STATE_LOAD_END Leave .\GameFramework.cpp(3265) : [void __thiscall CGameFramework::OnUpdate(float)] :[20131202:20:59:07] i3Framework::OnUpdate() - STATE_FADEIN_START Enter .\GameFramework.cpp(3268) : [void __thiscall CGameFramework::OnUpdate(float)] :[20131202:20:59:07] i3Framework::OnUpdate() - STATE_FADEIN_START Leave [20131202:20:59:07] Release WindowModeDisable! >>> [20131202:20:59:07] Release WindowModeDisable > [20131202:20:59:07] * 1 [20131202:20:59:07] * 2 [20131202:20:59:07] * 3 :[20131202:20:59:07] i3Viewer.1 :[20131202:20:59:07] i3Viewer.2 :[20131202:20:59:07] i3Viewer.3 :[20131202:20:59:07] i3Viewer.4 :[20131202:20:59:07] i3Viewer.5 :[20131202:20:59:07] i3Viewer.6 :[20131202:20:59:07] i3Viewer.7 :[20131202:20:59:07] i3Viewer.8 :[20131202:20:59:07] i3Viewer.9 :[20131202:20:59:07] i3Viewer.10 :[20131202:20:59:07] i3Viewer.11 :[20131202:20:59:07] i3Viewer.12 :[20131202:20:59:07] i3Viewer.13 [20131202:20:59:07] * 4 .\Game.cpp(939) : [int __cdecl CloseGame(void)] :[20131202:20:59:07] CloseGame() Enter .\Network\GameNetworkManager.cpp(452) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)] :[20131202:20:59:07] m_pUDPHolePuncher Release .\Network\GameNetworkManager.cpp(463) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)] :[20131202:20:59:07] m_pUDPClientSocket Release .\Game.cpp(759) : [int __cdecl DestroyGlobal(void)] :[20131202:20:59:07] DestroyGlobal() Enter .\Game.cpp(814) : [void __cdecl DestroySplashWindow(void)] :[20131202:20:59:07] DestroySplashWindow() Enter .\Game.cpp(822) : [void __cdecl DestroySplashWindow(void)] :[20131202:20:59:07] DestroySplashWindow() Leave .\Game.cpp(794) : [int __cdecl DestroyGlobal(void)] :[20131202:20:59:07] DestroyGlobal() Leave .\Game.cpp(858) : [int __cdecl DestroyManagers(void)] :[20131202:20:59:07] DestroyManagers() Enter .\Game.cpp(865) : [int __cdecl DestroyManagers(void)] :[20131202:20:59:07] DestroyManagers() Leave .\Game.cpp(913) : [void __cdecl RemoveResourceManager(void)] :[20131202:20:59:07] RemoveResourceManager() Enter .\Game.cpp(916) : [void __cdecl RemoveResourceManager(void)] :[20131202:20:59:07] RemoveResourceManager() i3Chara .\Game.cpp(918) : [void __cdecl RemoveResourceManager(void)] :[20131202:20:59:07] RemoveResourceManager() i3AI
Posted on: Tue, 03 Dec 2013 10:27:29 +0000

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