Battle Pirates Release Notes - - TopicsExpress



          

Battle Pirates Release Notes - 3/18/14 https://kixeye/forum/discussion/453007 KIXEYE CM Robot Greetings Captains, This weeks release contains the conversion of Reputation to the new Resource, Uranium. A new Reaver Dredge Fleet, as well as the ability to now retrofit your Armor and Special Components. Uranium: We’ve rolled out the change for converting Reputation to Uranium. Reputation has been removed from the game and all sources of Reputation will now payout Uranium. Any Reputation you had in your inventory at this time has also been converted 1:1 to Uranium. Uranium is now stored in your Warehouses and will be carried on Fleets. It is currently not a PVP lootable resources at this time, from bases or Fleet vs Fleet Combat. The amount of Uranium stored per Warehouse is: 40,000 at level 12 Any overages you had will carry over after the conversion and overfill your Warehouse’s Uranium Storage. However, once you are no longer overfilled it will no longer be possible to overfill your Uranium Storage as Uranium will remain a Non-Refundable Resource. The Dredge Fleet: Reavers have been seen piecing together bits of Draconian Base Components to create Dredging Platforms. These Dredge Platforms will spawn randomly around your sector, and are stationary Base targets. These Dredging Platforms carry large amounts of Uranium, but the unstable nature of the Resource means that the amount of Uranium contained in the Dredge Fleet will slowly decay over time. Your goal should be to find and quickly eliminate these targets in order to maximize the amount of Uranium you loot from them. We have added a new button to the Locator to help you track down targets that are appearing in your Sector. Reaver Dredge Fleets appear in three level groups: Level 51-53: 1,250 Potential Uranium Level 61-63: 5,000 Potential Uranium Level 75: 12,000 Potential Uranium - SUPER RARE! This image has been resized to fit in the page. Click to enlarge. Dredge Fleets are constructed around a central Platform, and are flanked by the larger Slower moving Reaver Hulls. We’ve also added a timer into the UI to indicate when the next wave of Dredge Fleets are going to spawn. Component Retrofitting: Armor and Specials We’ve also added the ability to retrofit Armor and Specials through the Retrofit Lab. This includes the following systems: Armors: Penetrative Defense Armor Explosive Defense Armor Ballistic Defense Armor Streamlined Armor Lightweight Armor Stealth Armor Ech Armor Compound Defense Armor Ballistic Plate Armor Penetrative Plate Armor Explosive Plate Armor Specials: Compound Defense Systems Explosive Systems Compound Engine Systems Alloy Defense Systems Concussive Systems Engine Systems Countermeasure Systems Shielded Systems Siege Systems The cost to Retrofit these components is in line with other Component Retrofitting costs. Bug Fixes / Tuning: The Notorious Cutthroats Crew has participated in one too many Reaver Combats. As a result they have mutated into the Irradiated Cutthroats, a new Legendary Rogue Crew with 30% Radioactive Resist on top of their existing bonuses. This will be applied to any existing Notorious Cutthroats Crews, that mutate into Irradiated Cutthroats. From now on they will only be acquirable through advanced recruitment. Addressed an issue that was causing the Impulse Launcher D92-U to gain less VXP than it should have been. Addressed an issue that was causing the Proto-Nemesis to not have scrolling component strategy text. You should now see accurate information on how to crush your enemies and see them driven before you. Many hulls in the Retrofit lab have had a reduction in time needed to Retrofit from R1 - R5. A few people have PMd me regarding the new Component Retrofits. For Clarification, the retrofits will only apply their bonus to the existing stats of the special. So The Compound Engine Systems retrofits will not give Strike System more turn speed. They will not add new stats to the specials.
Posted on: Tue, 18 Mar 2014 17:39:22 +0000

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